The Redmurk Mystery

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You have arrived at the remote port town of Redmurk, surprisingly there appears to be noone around and further exploration reveals the town to be empty. A look around the nearby homes shows signs of s


  1. Do not break any block other than sand, clay or gravel unless otherwise directed.

  2. You may use any items found in chests for crafting, but please do not use items from other sources (monster drops are acceptable but crafting TNT would be cheating).

  3. Collect diamonds to increase your score. You may use any you find to craft diamond weapons, tools or armour if you run into trouble, but this will decrease your final score.

  4. This map is designed to be played on normal or above, but you do not have to fight monsters if you do not want to.

  5. Bonus rule: No crafting pressure plates or switches. Had to add this thanks to UberHaxorNova, cheers for pointing out that flaw guys.

Hope you enjoy it as much as I enjoyed making it.


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  • Stranger NF's Levels
    • P1: Beggar
      Points: 126
    • A4: Graduate
      Account Age: 3 years
    Posted 3 years ago

    Second нах! Good map, dude=)

    User Title
    Russian Mapper
  • Eugene's Levels
    • P2: Drudge
      Points: 4,341
    • E2: Guide
      EF: 23
    • A6: Elder
      Account Age: 9 years
    Posted 3 years ago

    First! I saw this over at the forums so you are late!

    User Title
    u cant stop me m8


BigDog's Levels
  • P3: Peasant
    Points: 8,754
  • E1: Helper
    EF: 3
  • A6: Elder
    Account Age: 10 years
Key Authors


Based off 3 rating(s)

Additional Info

Development State


Post Count
Date Added
3 years ago
Date Modified
3 years ago



Fixed an issue with a sign that used the pre-release name of "Redmist". Added clearer direction to the library.


Modified a puzzle in the Sand Shrine to remove the need to take damage. Fixed the library to make the puzzle less frustrating. Modified the Gauntlet to make a chest necessary to progress easier to find.


Fixed a typo on one of the story signs. Made a minor cosmetic change to the lighthouse. Clairifed the inital puzzle in the Fire Shrine. Moved a chest in the Sand Shrine one block up. Added a proper conculsion to the Vault. Modified several story signs.


Increased the difficulty of an Ice Shrine puzzle slightly. Modified a number of areas with missing blocks for cosmetic reasons. Rebalanced the number of clay blocks in the Gauntlet. Fixed another sign typo. Removed a sign that was causing confusion. Made the lift in the Ice Shrine more dangerous to use without a boat. Removed a normally hidden area used during development.




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