I need weapon scripting help here:

For making MC:Source

By mehtehtrollfacer 1 year ago

I am going to make MC:Source, so I need someone to help me a little with the weapon scripting. So here is what I need: A block weapon that creates a special func_breakable brush on the map. Please, I really need help and compile MC:Source as soon as possible and make an Alpha.

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  • Daan's Levels
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    Posted 1 year ago

    Not sure if Source Engine will handle the "Minecraft idea".

    Due the fact there is a physics limit, and it will take alot of processing power.

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  • mehtehtrollfacer's Levels
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    Posted 1 year ago

    Source Engine makes a .bsp that calculates what you can see while MC shows all cubes, so I don't think it is going to take so much CPU and/or RAM. And for the physics limit-I am not going to use a lot physics and I already made a file that increases the max number of brushes and the map.

    Bananite
  • Logan Dougall's Levels
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    Posted 1 year ago

    Posted by mehtehtrollfacer

    Source Engine makes a .bsp that calculates what you can see while MC shows all cubes, so I don't think it is going to take so much CPU and/or RAM. And for the physics limit-I am not going to use a lot physics and I already made a file that increases the max number of brushes and the map.

    Actually MC doesn't render all block just those that are exposed. Whereas with the source engine, all those brush entities would be rendered all the time because VVIS only considers world geometry, not entities.

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