Good tips to know about creepers and how to be safe from creepers!
By xXTheMamer345Xx 11 months agoThatssssss a very nice houssssse you have there <
Ah Fuck!
The only reason why creepers blow your shit up... Is because they wanted a hug but no its not like that! they only do that because they pack shitloads of TNT in their own bodies WE DEMAND TO BE ARMED Packed and secured. This can call for making a house in the mountains or underground That's one way that creepers wont blow up your goddamn house but they piss you off more when you get killed by one. Now our safety tip would be going underground and being safe from those green Dicks.
Running Away
The most bad part about getting chased is running away. Now you need to make powered rails before the night comes. But if you try running away, That creeper can firmaly run after you! Go to a safe spot to where the creeper cant see you and make a house somewhere else.
Difficulty Levels for Creeper Blowup
Creepers on Easy = 49 (2 x 24.5) Creepers on Normal = 49 (2 x 24.5) Creepers on Hard = 49 (2 x 24.5) ALL ARE THE SAME VALUE!
Charged Up Creepers
A charged creeper is a dangerous type of creeper created when lightning strikes within 3 - 4 blocks of a normal creeper (a rare occurrence). Charged creepers do not otherwise spawn naturally and can be distinguished from normal creepers by the blue aura surrounding them (this blue aura is the power.png in the armor folder in your minecraft.jar file). Many players refer to charged creepers as "Lightning creepers", due to the fact that they are created by lightning striking the creeper.
Charged creepers take damage from the initial lightning strike, so it takes fewer attacks to kill them than an ordinary creeper. Their countdown timers act the same as uncharged creepers, both range-wise and time-wise. However, an explosion caused by a charged creeper is much more powerful, than an explosion caused by a regular creeper (as shown in the image above). This blast is both more powerful and of greater radius.
Charged creepers have the same entity IDs as normal creepers but they have a powered tag set to 1.









