Minecraft Bumpmapping and specs

how make bumps and speculars

All the steps are in the screenshots

USE WITH THE GLSL SHADERS ONLY WITH SETTING BUMPMAPPING OR BUMP-SHADOWS!!!

Get the Nvidia Normalmap filter Here

Also this tutorial is made by Daxnitro the crator of GLSL shaders to fix the missing bumps on 256x
THIS IS REQUIRED FOR EACH TEXTURE PACK YOU WANT BUMP MAPPING ON!

  1. Navigate to your Minecraft.jar/shaders folder.
  2. Open the gbuffers_terrain.fsh file (can be done with any text reader, like notepad).
  3. Find the part in the file that says this (the 64 and 256 part will not be there by default, add it if you are using 64 or 256 resolution textures):

//const vec3 intervalMult = vec3(0.0039, 0.0039, 4.5); // Fine for 16x16 tile size

//const vec3 intervalMult = vec3(0.0019, 0.0019, 0.5); // Fine for 32x32 tile size

//const vec3 intervalMult = vec3(0.0009765625, 0.0009765625, 0.145); // Fine (presumably) for 64x64

//const vec3 intervalMult = vec3(0.00048828125, 0.00048828125, 0.2); // Fine for 128x128 tile size

const vec3 intervalMult = vec3(0.000244140625, 0.000244140625, 0.1);// Fine for 256x256 tile size

  1. Remove the // from whatever line matches the resolution of the texture pack you are using.
  2. Add the // to the texture size you are not using (there should only be 1 line without the //)

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Comments

  • TheF.'s Levels
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    TheF.
    Posted 6 months ago

    Posted by MZ4

    I never thought that you mod Minecraft.

    Well. it was 7 months ago

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    Ascent
    Posted 6 months ago

    I never thought that you mod Minecraft.

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    Back 2 Gaming

Credits

Submitter
TheF.'s Levels
  • P2: Drudge
    Points: 1,009
  • E1: Helper
    EF: 1
  • C1: Member
  • A3: Apprentice
    Account Age: 2 years
Username
TheF.
(Creator/Co-creator)
Original Authors
Wound
Creator of Tutorial
Daxnitro
GLSL and Fix tutorial
Special Thanks
the creators of LB photorealism

Rating

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Based off 2 rating(s)

Additional Info

Genre
Graphic Design, Other/Misc, Texturing
Difficulty Level
Intermediate

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Date Added
1 year ago
Date Modified
1 year ago

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